More or less. We moved over to Google Sites... it's a work in progress. And, by all means, we would love to host our own site (probably ASP.NET) but we just don't have time for making a nice site at this time.
Here's the link to our new home: http://sites.google.com/site/blacklistgames/
I had something else to say... but I have no idea what that was.
Monday, February 28, 2011
Thursday, November 25, 2010
Heavy Payload 2
Well, we kinda got away from creating games for a while (thanks economy). But, we're happy to announce that we're back at it. Hopefully Heavy Payload 2 will be released within the next month. It will include quite a few improvements over the first game. More enemies, random spawning, anti-air flak, faster machine guns (that overheat), carpet bombing, audio/visual enhancements, and a new map of Romania! Here's a screenshot of the game:
Tuesday, October 20, 2009
A new game is in the works
Here at Blacklist we've started work on a new game for Xbox 360. There was a slight delay in getting to work on our 4th title because we felt that we stretched our initial game engine to its limit and decided to start from scratch with a new engine. Anyway, for our next title we went back to something that was started about 4 years ago but was shelved due to issues with XNA 1.0. The game... Electric Football!
As a bonus, I'll also mention that price cuts are coming for our first 3 titles. So, if you've been waiting for the prices to drop... they're on the way!
That's all I've got for now.
As a bonus, I'll also mention that price cuts are coming for our first 3 titles. So, if you've been waiting for the prices to drop... they're on the way!
That's all I've got for now.
Sunday, August 16, 2009
Oh, before I go for the night....
Zombie Mania
Zombie Mania was released on the Xbox Live Indie channel a few days ago... It's received only a few downloads and even less in the area of purchases. It makes me wish that Xbox had a was to send actual feedback to the developers (other than the quick 0-5 star reviews). Oh well, I've included the URL for the blog in the game's title screen... maybe some gamers will stop by and tell me what's wrong with the game (maybe it's just the simplicity... PAC-MAN's not for everyone).Here's a couple screen shots:

Thursday, August 6, 2009
Update Coming
I'd like to thank those who have already purchased Heavy Payload... If you've played the game you know the menus need some work, and if you have the full game you might also know that the final arcade mission doesn't load. That will all be fixed soon.
And, as a bonus, 9 more arcade and 9 more advanced missions will be added. Other improvements include controller vibrations, D-Pad controls, cyclical menus, and menu sounds. Unfortunately, getting the update live is a slow process, but should be available next Friday.
We sincerely apologize for the inconvenience and hope the update improves the game for everyone.
And, as a bonus, 9 more arcade and 9 more advanced missions will be added. Other improvements include controller vibrations, D-Pad controls, cyclical menus, and menu sounds. Unfortunately, getting the update live is a slow process, but should be available next Friday.
We sincerely apologize for the inconvenience and hope the update improves the game for everyone.
Friday, July 31, 2009
Heavy Payload has been approved!
Blacklist's first game (Heavy Payload) has been reviewed and approved by the XNA community. It should be available through Xbox Live Marketplace tomorrow... It's hidden under the new Indie Games channel (which used to be called Community Games). So, go look for it!
Our second game (Zombie Mania) will be available soon as well. Currently, its in the middle of playtesting which shoulod result in a few improvements to the game before its submitted for release. The game itself plays like Pac-Man with zombies!!! But the levels are much larger and have more enemies running around.
We've also started preliminary work on our third (yet to be named) title. The game will be like Breakout/Arkanoid but with the bricks appearing in the center of the screen and the "paddle" will rotate around the bricks instead of just moving back and forth at the bottom of the screen. I'm still not convinced the gameplay will work, but the concept seems to be solid.
Our second game (Zombie Mania) will be available soon as well. Currently, its in the middle of playtesting which shoulod result in a few improvements to the game before its submitted for release. The game itself plays like Pac-Man with zombies!!! But the levels are much larger and have more enemies running around.
We've also started preliminary work on our third (yet to be named) title. The game will be like Breakout/Arkanoid but with the bricks appearing in the center of the screen and the "paddle" will rotate around the bricks instead of just moving back and forth at the bottom of the screen. I'm still not convinced the gameplay will work, but the concept seems to be solid.
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